User blog:Hiddenfolk/Headcanons on destiny

Ok so I hc that originally the people who fulfilled their story have the responsibility of choosing a successor as a sort of right.

This means a lot of royal families that want to keep a destiny in the family tend to put a lot of pressure on the happily ever after couple to produce children asap. It's a reputation thing. If a family fails to provide a successor, their reputation suffers as they're seen as trivialising their legacy. Some will choose a non related successor, but then they get pressured to somehow join the family and be put on the family register. Royal families tend to hide the fact that the successor isn't related by blood. Laxer families still end up badgered by the authorities to have kids.

Those who fail to decide, or are dead and unable to decide after a certain strict time limit have the decision taken out of their hands and the authorities choose one instead. Factors include relation to the original destiny, how well they relate to the original story's situation, story significance (less significant roles are looser with the whole blood relation thing) among others.

More significant families, such as Snow White get special privileges such as a longer grace period for producing an heir (the thinking being that they need to be especially perfect for the role.)

Bribes for more time are also common.

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Hc 2:

For a lot of less significant families, becoming ruler of a kingdom doesn't last long. This type of ending is so common, it exceeds the amount of actual kingdoms. After a few months or years, they end up placed over a smaller region, or lose authority altogether, given a cushy house and forgotten about til the next story retelling. Various stories are constantly tag teaming rulership. For this reason, most kingdoms are actually run by parliaments, the royal position just a figurehead (they do get an automatic place in parliament though, kingdom management isn't totally useless for minor royals). That's another reason why some fairytales are more popular than others, as the idea of a more permanent ruler is appealing to most non destinies.

Coin collecting is a lot more entertaining in the eahverse as you can imagine. The face on the coins changes so rapidly that it's pretty dang easy to tell what year, region etc a coin was from. Mind you that makes counterfeiting extremely easy to pull off cause there's so many differing types. (Probably why bands of criminals are so common in fairytales, haha)